Tangible, Embedded and Embodied Interaction
Studios focus on hand-on activities that offer new approaches and unexpected experiences to conference attendees, merging design, arts, tradition and emerging technologies. This year we are pleased to offer an exciting and diverse selection of studios that include plenty of opportunities for crafting, building, designing, and generally expanding your horizons. Open to anyone who has registered for the conference, the Studios will be held on Sunday, February 10th, 2013, and will accommodate up to 15 participants each. Please sign up soon as space for studios is limited.
**IMPORTANT** Every studio has to reach a minimum of 7 attendees to start. If the studio of your choice does not reach this level before the end of the early registration period (January 10th, 2013), you will be able to choose another studio or ask for refunding. Please check our website, Facebook or Twitter to stay updated about the status of each studio.
Before signing up, please review the details and requirements for each studio below. If you have questions about a specific studio, please contact the studio’s organizer listed below. If you have more general questions about the studio program, please email the Studio chairs: email@example.com.
This studio will allow participants with non-technical-education to learn basic skills and electronics concepts that include combining reactive paints with traditional art techniques. Participants will learn color theory by mixing reactive paints with traditional art techniques, such as watercolor or acrylic painting, as a bridge to introduce them to basic electronics concepts in order to make a basic animation on their painting or illustration. The goal of the studio is to familiarize participants with new available materials, introduce them to simple circuitry concepts and to learn new practices of creating artwork with electronics.
During this studio, participants will learn about tangible embedded Linux and how to harness it for building durable, living prototypes. By the end of the studio, each participant will complete a simple tangible prototype using the Satellite CCRMA kit, which is about twice the size of a deck of cards. Satellite CCRMA is currently based on the powerful Raspberry PI embedded Linux board, which executes floating-point instructions natively at 700MHz. Participants will be led through running Pure Data (pd) on the board, but participants are welcome to explore other software available on the Satellite CCRMA memory image. Additional topics include Arduino, Firmata, pico projectors, open-source hardware, and more.
At the end of the Studio participants will also be able to take their kit home for an additional fee that covers the cost of the device
C4 is a new creative coding framework that focuses on interactivity, visualization and the relationship between various media. Designed for iOS, C4 makes it extremely easy to create apps for iPad, iPhone and iPod devices. Initially developed as a platform for quickly creating interactive artistic works, C4 is developing into a broader language for other areas such as music and data visualization. In this workshop, participants will rapidly prototype interactive animated interfaces on iOS devices. Participants will have the opportunity to learn how to easily create dynamic animations, using all kinds of media including audio, video, shapes, OpenGL objects and more. In addition to this, participants will learn how to easily add the full suite of iOS gestural interaction to their applications and objects. Furthermore, C4 provides easy access to the camera, as well as access to the compass, motion, acceleration, proximity and light sensors. Along the way, participants will be introduced to the larger C4 community through their participation on various social networks, the Stackoverflow community-moderated Q&A forum, and will also be shown how to access and share code on Github.
This studio aims to introduce participants to orientation and motion sensing based upon inertial, magnetic and atmospheric pressure MEMS sensors. By using two Open Hardware projects we developed, FreeIMU and LibreMote, through hands on experimentation, participants will discover the capabilities and limits of current MEMS accelerometers, gyroscopes, magnetometers and barometers, the basics and state of the art of sensor fusion algorithms and the challenges of calibration. In the second part of the studio, participants will experiment the possibilities of such technologies in HCI devices or as part of TUIs by engaging in the development of simple motion sensing capable objects which will be used in simple motion based visual, 3D or musical applications prototypes.
We present the “Honeycomb”, a microcontroller platform that can easily be networked into hexagonal lattices of hundreds of nodes to create novel materials that tightly integrate sensing, actuation, computation and communication. The tool-chain consists of the platforms, a viral boot-loader to virally disseminate programs into the network, a software library that facilitates sensing, control, and communication, and software tools that allow interacting with the network from a host computer. After a brief tutorial, participants will have an opportunity to experiment with the Honeycomb hardware, which will be made available during the studio, write code for distributed processing of sensor information, and drive various actuators ranging from multi-color lights to servo motors, with the goal to construct an interactive installation to be displayed at the conference. All materials, including open source hardware and software will be made available on the web prior to the studio.
Studio participants will design and prototype tangible board-games for NIKVision: a tabletop computer for young children (http://www.toyvision.org/). The goal of this studio is to give designers and developers hands-on experience of developing a functional prototype of a tangible tabletop application without the intrinsic difficulties of managing electronic sensors, actuators and machine vision algorithms. During the studio attendees will complete a simple but conceptually complete tangible board-game prototype by abstracting the technologies and keeping focus on the application behaviours and the interactions between users, objects and the system. This will be achieved through using the ToyVision toolkit, a set of software tools that lowers the threshold of prototyping both the “bits” and the “atoms” of interactive tabletop games.
Finding new and compelling approaches to interaction design for natural user interfaces, is challenging. The Interface Exploration studio will offer participants the opportunity to explore interaction design for natural user interfaces based on physical substances that are used in everyday life. Studio organizers will bring a great variety of substances used in daily life for exploration. Participants will form teams of two and play, study and analyze these materials. Following this, they will develop a user story and envision a new interface. Finally participants will develop their own interface mock-up using the substances themselves with stop motion technology or paper prototyping. The whole process will be guided by the organizers with supplementary material.
In this studio we present teaching material focused on dynamic force-feedback and sound synthesis for the learning of haptics. Using simple and inexpensive tool sets that we have developed specifically for engaging interaction designers with the study of haptics (Motors & Music hardware platform), our aim is to advance the quality of haptics research and experimentation in the classroom. Using this studio opportunity to present what we have developed for design students, we aim to thereby advance the platform through effective learning.
TH_models is a design making toolkit for exploration of peer-to-peer objects using open hardware and lo-fi materials. A range of electronic objects has been designed that demonstrate the fabrication of prototype devices from available modules and tools, at an affordable price and an accessible entry point. The designs are published online and made available for self-fabrication as well as demonstrated in workshops such as this.
This studio will give participants from the TEI community a hands-on chance to construct an object of their own from a design template, created especially for the studio, and to then build on it designing their own variations or customizing the given model. Lastly and most importantly they will be able to experience how these electronic objects can work together, and form expressions of networks.
Piccolo (www.piccolo.cc) is a pocket-sized stand-alone CNC platform for personal and mobile digital fabrication. With this low-cost open source kit, you will be able to build your own Piccolo for tinkering, and playing with basic CNC output. Be it plotting a quick graffiti, printing a one-off business card on the fly, or even experimenting with simple 3D output at a small scale.
In this workshop, participants will learn the basic CNC concept and get a hands-on experience by assembling their own Piccolo. Participants will have the opportunity to create their own tangible artifacts with Piccolo by coding with Processing and/or craft sensor-driven interactive arts using a range of sensors from inferred distance sensor to Piezo sensor and more, together with the Arduino platform. We expect participants to get a basic understanding of digital fabrication after this workshop, and take home fun creations, together with their miniature Piccolo.
Piccolo was a winner of Student Design Competition at TEI ’12. It has since been widely covered by major media including Wired, Core77, and Gizmodo.
This studio will introduce participants to the range of possibilities for wireless wearable devices in near social situations. Participants will use “nudgers” (sensors), “notifiers” (actuators), and wireless radio transceivers to send physically actuated signals to a partner over a short distance. These devices are inspired by "signals" (scratch of the nose, a cough, a look) or back channel exchanges (text messages sent across a room) that are used for discrete communication in broader social contexts. Such signals extend the current need for connectivity between people in a physical manner. In pairs, participants will decide on contexts and reasons for which to wirelessly “nudge” their partner the following day during the conference. Participants will learn how to attach components to the device and embed circuitry into a garment or accessory in a way that is both fashionable and functional. Participants will learn to translate circuits onto fabric by making flexible, durable, and attractive connections between components using conductive fabric, thread, and other materials.
Multitouch technologies have been increasing its popularity in the last decade. Nowadays we can find a plethora of devices that includes this technology: tablets, smartphones or even in desktop computers. In parallel tangible tabletop surfaces started to appear in the global market with devices such as Reactable. What all this devices have in common is its programming cycle often time consuming and hard to prototype.
We propose another approach to prototyping new applications by using a graphical programming language (Pure data) and a live coding framework specially developed for tangible and multitouch surfaces and for Android devices.
Tomás Diez & Alex Posada
How can we relate a simple chip or circuit board with an entire city? The studio will be divided in two sessions:
- Smart Citizen project: Collect your own data, make it meaningful and put it in place. Participants will get in depth of the Smart Citizen kit, a personal data collection device equipped with environmental sensors and wifi, making possible for anyone to sense anywhere. The data will be visualized and geolocated through the Smart Citizen platform, making it available for the general public. Each participant will receive its own kit, to install it in their houses or workplaces and start sensing.
- Converting machines into a Fab Lab: How does the Fab Lab ecosystem work? What is it? How can you make your own Fab Lab? We will introduce the current situation of Fab Labs, by answering all these questions and relating them to research institutions, communities, among other initiatives interested on being part of the biggest worldwide network of personal fabrication. Participants may find answers to specific questions regarding educational practices, business models, social impact, and higher scale impact, through the introduction and explanation of the Fab City project.
Fab Lab Barcelona is a research and production center located in the district of Poble Nou, and is pushing forward the development of the called third industrial revolution.