Studios, Workshops, and Studio-Workshops

[The page for the Studio & Workshop proposals is archived here.]

Studio/workshop locations:

All studios and workshops will be held a the d.school (directions). SVs and organisers will direct you to your specific rooms.

Important Dates

  • Late November: Workshop Submissions Due (see below for specific deadlines)
  • 5 Dec 2014: Early Registration Deadline <= SPECIAL EXTENDED EARLY REGISTRATION DEADLINE FOR PEOPLE SIGNING UP FOR WORKSHOPS!!! 13 DEC 2014

Studios:

Studio-workshops:

Workshops:


Studios cost $150/day to attend. Some events include a small additional charge for the materials used. Studio-workshops and workshops have just been reduced to $50 a workshop.


Studios

From Movement to Mechanism: Exploring Expressive Movement Qualities in Shape-Change

Organizers: Matthijs Kwak and Joep Frens
Format: One-day Studio
Website: cardboardmodeling.com
Date: Friday, 16 January, 2015

This one-day studio revolves around the exploration of expressive movement qualities in shape-change by means of physical sketching and prototyping. It is a hands-on studio where participants first explore expressive movement qualities and interaction scenarios with a generic shape-changing platform and then abstract the explored movement qualities to model them in detail using cardboard modeling techniques combined with an Arduino controlled actuator (the advanced cardboard modeling platform). We recognize and want to zoom in on the potential of the expressiveness of shape-change in the context of human-product interaction as an emerging field in HCI research. In this studio we aim to both acquaint participants with new, low threshold platforms for exploration and give them insight in and a vocabulary of expressive movement qualities in shape-change.

Costumes and Wearables as Game Controllers

Organizers: Joshua Tanenbaum, Karen Tanenbaum, Katherine Isbister, Kaho Abe, Anne Sullivan, Luigi Anzivino
Format: One-day Studio
Website: wearablegames.ics.uci.edu
Date: Thursday, 15 January, 2015

There has been a significant increase in commercial interest in wearable technologies, spearheaded by Google’s Glass project, and also by the success of a new generation of fitness oriented biosensors such as the Fitbit, the Bodymedia Fit, and the Misfit Shine. Concurrently, there has been a proliferation of embodied interfaces for digital games such as Nintendo’s Wii, Sony’s Move controller, and Microsoft’s Kinect. These technologies often only scratch the surface of the design possibility space, overlooking nuances of social and emotional experience for wearers/players that are important in other areas of design, such as theatrical costuming and fashion. We propose a studio that offers participants the chance to create wearable game controllers that afford a playful exploration of this design terrain, encouraging transformation, collaboration, and enjoyment of rich spectacle.

Circuit Knitting (studio cancelled)

Organizers: Jesse Seay
Format: One-day Studio
Website: hackaday.io/project/1519-Circuit-Knitting
Date: Thursday, 15 January, 2015 (N.B. Change of date)

This studio will introduce participants to machine knitted circuit boards through a hands-on activity, samples, and presentation of process.

The workshop will start with a presentation on: how the circuit boards are made, methods for diagramming circuits and methods for creating digital files for fabrication. Parallels will be drawn between the knitted circuit and its traditional PCB counterpart. Samples of different knitted circuits will also be available.

Participants will then receive blank knitted circuit boards and tools/materials for soldering a working, wearable circuit onto the board. They will be encouraged to modify and personalize their circuits, and share their ideas with the group. The workshop will end with discussion about the process and an opportunity to give feedback.

Interactive Inflatables – Amplifying Human Behaviors

Organizers: Kristin Neidlinger and Edwin Dertien
Format: One-day Studio
Website: sensoree.com/tei-2015
Date: Friday, 16 January, 2015

The Interactive Inflatables studio consists of participants creating inflatables structures that respond to spacial and biological sensors. The studio is organized in stages and will involve an introduction of materials and media, concept generation, hands on making within partners, and a display of new tangible embedded and embodied interfaces for sensory inflation.

Input/Output: Paper Prototyping for the Future

Organizers: Joselyn McDonald and Nicole Yi Messier
Format: Half-day Studio
Website: joselynmcdonald.com/ioproto
Date: Thursday, 15 January, 2015 – Afternoon.

The I/O: Paper Prototyping for the Future studio will be a hands-on experience that combines art, design, and technology. Participants will learn through a series of escalating exercises how to introduce interactivity via computational crafting techniques to paper in order to heighten the paper prototyping experience.

Designing for Humans in a Digital Age: Building Wearable Technology to Convey Information and Emotions

Organizers: Stanley He and Billie Whitehouse
Format: Half-day Studio
Website: wearableexperiments.com/tei15
Date: Thursday, 15 January, 2015 afternoon

The purpose of our studio is to inspire attendees on what are the most important issues to think about when designing wearable technology products that provides meaningful experiences.

During the studio, attendees will have the chance to discuss the best approach to design wearable tech products that can convey both meaningful information and emotions. Attendees will also build a prototype for a wearable technology product that solves a real problem, in a team setting. We will encourage attendees to think beyond cliché wearable technology categories such as smart watches, fitness bands, and smart glasses, but rather products for other parts of our body.

Making Storytelling Personal: Finding Your User in Your Story

Organizers: Barbara A. Karanian and Erica Savig
Format: Half-day Studio
Website: stanford.digication.com/making_storytelling_personal/
Date: Thursday, 15 January, 2015 – Morning

Have you ever asked yourself if we blur the lines between the Who in our user’s story and the Me in our personal story? This Workshop is based on the premise that finding our personal stories enhances our capacity to step into our user’s shoes for deeper insights that fuel design.

Discover engaging parallel stories using a variety of validated processes. Through a thought-provoking, psychodynamic and design-thinking approach, we will detangle each other’s stories to reveal tangible translations on multiple levels. The active workshop will consist of planned imaginative prompts and an assortment of expressive modes such as drawing, writing and short simulations.

The overall process will draw us closer to our users and to ourselves, while creating necessary distance as we discover story overlaps. Each of us will leave with fresh insight into the Why we are designing, and more clarity into the potential impact of our design initiatives.

Prototyping Social Interactions with DIY Animatronic Creatures

Organizers: Cesar Vandevelde and Jolien De Ville and Jelle Saldien
Format: One-day Studio
Website: industrialdesigncenter.be/ono/TEI
Date: Friday, January 16, 2015.

For some time now, robotics research has shifted its attention from robots that function within their own predefined space to robots that coexist with humans in the human’s natural habitats. This evolution has not only driven interest in robot safety and compliance, it has also resulted in the subdomain of Social Robotics, which is concerned with natural interaction between robots and humans. In this studio, we will offer participants the chance to create their own animatronic creature using modular building blocks derived from Ono, our low-cost Do-It-Yourself social robot. In the first part, we will help participants to conceptualize a context and scenario for their social robot. Then, using craft materials (e.g. cardboard, glue, fabrics, foam, etc.) in combination with custom connectors and our animatronic modules, participants will build the physical embodiment of their creature. Finally, they are brought to life by connecting the modules to our electronics platform (Raspberry PI), which is then programmed using an easy to use library.

Sponsored Studio: Portable, Low-energy Data-logging Projects with the Intel Edison and Phant.io

Organizers: Ben Leduc-Mills and Jeff Branson
Format: Half-day Studio
Website: sparkfun.com/products/13024 and phant.io/about
Date: Friday, January 16, 2015- Morning.

We will be showing a new toolchain for embedded devices that allows for the development of powerful and portable applications for the “Internet of Things”, networked wearables, and many other types of tangible and embodied interfaces. Using the Intel Edison, a 1.5 x 1.0inch system on a chip, with integrated WiFi, Bluetooth Low Energy, memory, and storage, in combination with with Phant, an open-source data-logging tool based on node.js – we will walk participants through setting up and talking to their own portable, low-energy data-logging system. Time permitting, we will demonstrate how to get data back off of the Edison and into the data visualization tool of your choice.

New! Rapid Prototyping for Wearables

Organizer: Mark Billinghurst
Format: Half-day Studio
Website: TBD
Date: Thursday, January 15, 2015- Morning.

This half-day hands-on studio will teach how to design and develop effective interfaces for head mounted and wrist worn wearable computers through the application of user-centered design principles. Attendees will learn gain the knowledge and tools needed to rapidly develop prototype applications, and also complete a hands-on design task. They will also learn good design guidelines for wearable systems and how to apply those guidelines. A variety of tools will be used that do not require any hardware or software experience, many of which are free and/or open source. Attendees will also be provided with material that they can use to continue their learning after the studio is over.

 


Studio-Workshops

Un-Crafting: Exploring Tangible Practices for Deconstruction in Interactive System Design

Organizers: Martin Murer, Anna Vallgårda, Mattias Jacobsson, and Manfred Tscheligi
Format: One-day Studio-Workshop
Website: uncrafting.com/tei2015
Date: Friday, 16 January, 2015

With this studio-workshop we aim to explore and debate how disassembling computational things can yield a potential for design practices. We believe there are significant qualities to be found in extending the mundane ‘taking things apart’ into an elaborate practice of un-crafting. The studio workshop comprises a series of collaborative disassembly activities with the aim of beginning to identify the key qualities and issues at stake. We also hope to have a diverse crowd, whose interdisciplinary viewpoints will enable us to ground an un-crafting practice in a diverse set of contexts.

Wearable Computing with 3D Augmediated Reality, Digital Eye Glass, Egography (Egocentric/First-Person Photographic/Videographic Gesture Sensing), and Veillance

Organizers: Steve Mann, Steve Feiner, Stefano Baldassi, Soren Harner, Jayes Hansen, and Ryan Janzen
Format: One-day Studio-workshop
Website: wearcam.org/tei2015/
Date: Friday, 16 January, 2015

Wearable computers and Generation-5 Digital Eye Glass easily rec- ognize a user’s own gestures, forming the basis for shared Augme- diated Reality. This Studio-workshop presents the latest in wear- able AR. Participants will sculpt 3D objects using hand gestures, print them on a 3D printer, and create Unity 3D art+games using computational lightpainting.

Participants will also learn how to use 3D gesture-based AR to visu- alize and understand real-world phenomena, including being able to see sound waves, see radio waves, and see sight itself (i.e. to visual- ize vision itself, through abakographic user-interfaces that interact with the time-reversed lightfield, also known as the “sightfield”).

Participants will learn the Meta SDK and how to build multi- sensory 3D AR interfaces and Natural User Interfaces including some that interact with the real world. Concepts taught will in- clude: (1) Integral Kinematics introduced through the development of novel 3D AR NUI fitness apps; (2) Abakography (3D compu- tational lightpainting) for the visualization of sound waves, radio waves, and surveillance flux (sightfields) using surveilluminescence (lights that change color when they are being watched by a camera).

Engaging Encounters: Sketching the Future of TEI

Organizers: Caroline Hummels
Format: 1.5hr encounters
Website: dqi.id.tue.nl/ee/tei
Date: Thursday 15, Friday 16 January, and during the whole conference
Note: Registration for this event happens directly with the organiser (contact details on the studio website).

As part of the one-year project “Engaging Encounters: Sketching the Future together”, this studio-workshop will explore hands-on how the work and ideas of TEI can influence our interaction with the world in the upcoming decade. It explores the character of the different paradigms underlying the TEI community and their potential influence on our future society and as well as our TEI community. Especially for this TEI conference, six personal 1,5-hour encounters with TEI participants are organised to discuss, explore and sketch the future of TEI. The results of these encounters will be included in the blog, the book and the movie about the overall Engaging Encounters project. Moreover, the results will be included in a special publication about the future of TEI. Through all these encounters and ‘publications’, I aim with this project to inspire people in their work and perspective on the world, including TEI, and their contribution in shaping the future together.


Workshops

Integrating Theories of Mind with Tangible and Embedded Interaction Design (Cancelled)

Organizers: Ilhan Aslan, Verena Fuchsberger, Manfred Tscheligi, and Jelle van Dijk
Format: One-day Workshop
Website: http://tomtei.blogspot.co.at
Date: Friday, 16 January, 2015

Theories of mind have inspired but also constrained – negatively and positively – interaction design. Today’s interfaces can potentially take any (physical and digital) form. Therefore, there is a need to prevent users from learning necessities for every single interface. To address the issue, interaction designers increasingly constrain their design decisions based on their conceptions of users’ capacities and skills that already exist and are based on prior interactions with the real world. These skills, such as hand-eye coordination, are essential for tangible interfaces, and directly relate to cognition.

In this one-day workshop, we will discuss the role of theories of mind in contemporary human-computer interaction research, as those might provide us with a substantial understanding of cognition and human skills. The focus will be on embodied and situated theories and possible consequences of adopting an embodied and situated perspective on the design and analysis of tangible and embedded interaction.

Tangible Meets Gestural: Comparing and Blending Post-WIMP Interaction Paradigms

Organizers: Leonardo Angelini, Denis Lalanne, Omar Abou Khaled, Elise van den Hoven, Ali Mazalek, and Elena Mugellini.
Format: One-day Workshop
Website: www.tangiblegestures.com
Date: Thursday, 15 January, 2015

More and more objects of our everyday environment are becoming smart and connected, offering us new interaction possibilities. Tangible interaction and gestural interaction are promising communication means with these objects in this post-WIMP interaction era. Although based on different principles, they both exploit our body awareness and our skills to provide a richer and more intuitive interaction. Occasionally, when user gestures involve physical artifacts, tangible interaction and gestural interaction can blend into a new paradigm, i.e., tangible gesture interaction [5]. This workshop fosters the comparison among these different interaction paradigms and offers a unique opportunity to discuss their analogies and differences, as well as the definitions, boundaries, strengths, application domains and perspectives of tangible gesture interaction. Participants from different backgrounds are invited.

Interactive Infrastructures – Towards a Language for Distributed Interfaces

Organizers: Bert Bongers
Format: One-day Workshop
Website: bertbon.home.xs4all.nl/TEIworkshop/
Date: Friday, 16 January, 2015
Deadlines: Expressions of interest: as soon as possible; position papers: 17 November 2014; notifications: 24 November 2014.

An interactive infrastructure allows people to have access to the parameters of an interactive environment in real time, potentially leading to an increased productivity, decrease of energy and material consumption, and generally greater satisfaction and experience. However, there is a need for a universal communication language between the elements of such an infrastructure.

The workshop will bring together a number of participants from the field of Tangible and Embedded Interaction, who have ideas, insights and experience in developing communication languages. Rather than a symposium or mini-conference format, the format for the day is that of a working group consisting of selected experts. This working group will establish the groundwork for the interactive infrastructures language.

More Information

If you have further questions about Studios, Workshops, or Studios-Workshops for TEI 2015, contact the Studio & Workshops Chairs Daniela Busse and Jason Alexander at studio_chairs@tei-conf.org.