Program Overview – TEI 2018

Program Overview

General Program

Monday, March 19th

09.00: Intro
09.30: Keynote
10.30: Coffee
11.00: Paper Session 1: Rigid Shape-Changing – Mechanical, Hard Pieces, Modular Pieces
12.00: Lunch
13.00: Paper Session 2: Soft Shape-Changing – Textiles and Materials
14.30: Demo* Session 1: Shape-Changing – Textile and Light + coffee and beer

Tuesday, March 20th

09.15: Paper Session 3: Kids
10.45: Coffee
11.15: Paper Session 4: VR, AR, and Senses
12.45: Lunch
14.00: Demo* Session 2: Kids, VR, AR, Senses, Art, Music, and Theatre + Student Design Competition
18.30: Banquet + Art Exhibits
19.30: Art Performances + Art Exhibits + Party

Wednesday, March 21st

09.15: Paper Session 5: Evaluation
10.45: Coffee
11.15: Paper Session 6: Community and Frameworks
12.45: Lunch
13.45: Keynote
14.45: Closing
15.00: Coffee + Bar + Activities

*full paper demos, WIP demos will be announced on a later date


Monday, March 19th

Paper Session 1: Rigid Shape-Changing – Mechanical, Hard Pieces, Modular Pieces

  • Working with an Autonomous Interface: Exploring the Output Space of an Interactive Desktop Lamp
  • Morphology Extension Kit: A Modular Robotic Platform for Physically Reconfigurable Wearables
  • TwistBlocks: Pluggable and Twistable Modular TUI for Armature Interaction in 3D Design

Paper Session 2: Soft Shape-Changing – Textiles and Materials

  • HäirIÖ: Human Hair as Interactive Material
  • Integrating Textile Materials with Electronic Making: Creating New Tools and Practices
  • ShapeTex: Implementing Shape-Changing Structures in Fabric for Wearable Actuation
  • Beyond LED Status Lights – Design Requirements of Privacy Notices for Body-worn Cameras

Demo Session 1: Shape-Changing – Textile and Light

  • Working with an Autonomous Interface: Exploring the Output Space of an Interactive Desktop Lamp
  • TwistBlocks: Pluggable and Twistable Modular TUI for Armature Interaction in 3D Design
  • HäirIÖ: Human Hair as Interactive Material
  • Integrating Textile Materials with Electronic Making: Creating New Tools and Practices
  • ShapeTex: Implementing Shape-Changing Structures in Fabric for Wearable Actuation
  • zPatch: Hybrid Resistive/Capacitive eTextile Input
  • COLORISE: Shape- and Color-Changing Pixels with Inflatable Elastomers and Interactions
  • Plux: Exploring Light Settings through Hybrid Control
  • Digitally Enchanted Wear: a Novel Approach in the Field of Dresses as Dynamic Digital Displays
  • Screenprinting and TEI: supporting engagement with STEAM through DIY fabrication of smart materials
  • W.O.U.S.: Widgets of Unusual Size
  • Tailor-made Accessible Computers: An Interactive Toolkit for Iterative Co-Design

Tuesday, March 20th

Paper Session 3: Kids

  • Smart Toys Design Opportunities for Measuring Children’s Fine Motor Skills Development
  • ClassBeacons: Designing Distributed Visualization of Teachers’ Physical Proximity in the Classroom
  • Evolving Tangibles for Children’s Social Learning through Conversations: Beyond TurnTalk
  • Come and Play: Interactive Theatre for Early Years

Paper Session 4: VR, AR, and Senses

  • Sensory VR: Smelling, Touching, and Eating Virtual Reality
  • “You Better Eat to Survive”: Exploring Cooperative Eating in Virtual Reality Games
  • Situated Game Level Editing in Augmented Reality
  • Ani-Bot: A Modular Robotics System Supporting Creation, Tweaking, and Usage with Mixed-Reality Interactions

Demo Session 2: Kids, VR, AR, Senses, Art, Music, and Theatre

  • Smart Toys Design Opportunities for Measuring Children’s Fine Motor Skills Development
  • Evolving Tangibles for Children’s Social Learning through Conversations: Beyond TurnTalk
  • Come and Play: Interactive Theatre for Early Years
  • Sensory VR: Smelling, Touching, and Eating Virtual Reality
  • Situated Game Level Editing in Augmented Reality
  • Ani-Bot: A Modular Robotics System Supporting Creation, Tweaking, and Usage with Mixed-Reality Interactions
  • Through the Glance Mug: A Familiar Artefact to Support Opportunistic Search in Meetings
  • Tquencer: A Tangible Musical Sequencer Using Overlays
  • Real-time Recognition of Guitar Performance Using Two Sensor Groups for Interactive Lesson
  • Loominary: Crafting Tangible Artifacts from Player Narrative
  • Interactive and Open-Ended Sensory Toys: Designing with Therapists and Children for Tangible and Visual Interaction
  • MOD: A Portable Instrument for Mixing Analog and Digital Drawing for Live Cinem
  • SWAY – Designing for Balance and Posture Awareness
  • Hard and Soft Tangibles: Mixing Multi-touch and Tangible Interaction in Scientific Poster Scenarios

Wednesday, March 21st

Paper Session 5: Evaluation

  • Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts
  • The Impact of Tangible Props on Gaming Performance and Experience in Gestural Interaction
  • Multimodal Effects of Color and Haptics on Intuitive Interaction with Tangible User Interfaces
  • Being in the Sky: Framing Tangible and Embodied Interaction for Future Airliner Cockpits

Session 6: Community and Frameworks

  • Cohousing IoT: Design Prototyping for Community Life
  • Through the Glance Mug: A Familiar Artefact to Support Opportunistic Search in Meetings
  • Focus Framework: Tracking Prototypes’ Back-Talk
  • Understanding Transformations through Design: Can Resilience Thinking Help?